Skip to main content

Will the iPhone XR be more popular than the Xs and Xs Max? - Technoob Technology

Recently Apple, father of mobile technology introduced the new members of the Apple family. The long-awaited iPhone Xs, XR, and the iPhone Xs Max along with the Apple Watch Series 4 which is armed with a rather powerful electrocardiogram and which has unique capabilities such as detecting atrial fibrillation.






Although the new iPhone X will not be as flashy as its brethren, it surely is going to attract much more attention than the iPhone Xs and Xs Max. Using the same form factor form the previous iPhone X; hello notch, the iPhone Xr exceeds the screen size of the iPhone X with a 6.1-inch diagonal. With the iPhone Xs max offering a whopping 6.5-inch display and the Xs giving a 5.8-inch display, these products are designed for users to get comfy with what they decide to do with them.




Now the iPhone may come at a cheaper price ($749) than the iPhone Xs ($999) so the size of the phones are not the only differences that come with it. For instance, while the Xs and the Xs Max are made with OLED displays, the XR has decided to stick with LCD with 326 pixels per inch. Also with features such as True Tone, tap-to-wake, Wide color gamut, Portrait Mode and a rather powerful Breakthrough camera system the iPhone X is built with only one camera but will include the 12-megapixel sensor which the top model iPhones have. 




The Xr also has the feature to adjust the depth of field after pictures are taken. Also, the Face ID system is supported as well in the Xr.

The iPhone X comes with the A12 Bionic chip and is made of 7000 series aerospace grade aluminum. Although the iPhone Xs and Xs Max have the option for 512GB space, the iPhone Xr will not have that option to go for. It will rather consist of 64GB, 128GB or 256GB storage space and will be available in the colors of yellow, black, white, coral, red and blue. The iPhone Sr is said to be released on the October 19 worldwide for you to purchase.


The iPhone X is overall a powerful, beautiful and most of all quite an affordable product and will be worth the price. It will make quite an impression than its brethren, the iPhone Xs and Xs Max. The iPhone X will draw more attention than it expected so the supply is bound to be limited as the media has suggested.


Related Articles

Comments

Popular posts from this blog

How to make a first person character controller - Unity

A first-person character controller script is the starting point of any fps shooter game. Even new Unity game developers tend to write their own fps controller script before learning anything else as it is challenging and very exciting. In this article, we gonna create two simple fps controllers from scratch and will guide you step by step on how it works. First, let's understand the basic concept of an fps controller. You should have a rotating camera that rotates in the x-axis to look up and down and the character should rotate on the y-axis to look around. There are two ways to create an fps controller in the Unity Engine.  Using Character controller component Using the RigidBody component Both have different advantages and disadvantages when using them. It depends on your game to select the best fps controller according to your needs.  Character controller based fps controller Pros: Is grounded check is built-in Has its own methods to move the chara

Unity Get Post web requests - Technoob Technology

Web requests in unity are super easy to use. We gonna use the UnityWebRequest class as the WWW class is deprecated now. UnityWebRequest class can be used for both Get and Post methods. The 'UnityEngine.Networking' namespace is required to work with UnityWebRequests.  This tutorial is made with some simple UI elements. First Let's see how the GET method works. 01. UnityWebRequest.GET We use this method to receive data from the server as normal get requests. Using coroutines in web requests is mandatory as we have to wait until the download is complete before showing the results, and the coroutines make this much easier. A simple button calls the method and a text element will show the result. The script contains a reference to the text element and the string URL of your PHP file.  When the button is pressed the button executes the ButtonGetData method and that method simply starts the GetData coroutine. We use the using keyword as this data

How to make an Advanced Audio Manager for Unity - Technoob Technology

Unity engine gives us a good control on audio clips we use, But the problem is when we add several audio sources for several audio clips it's gonna get hard to control them all. And if you want to make some changes to only one audio source you have to find it first.  This will become a mess if you gonna work with more than 10 audio clips. In this case, we can Create an AudioManager and include all the audio clips in it and make some static methods to play, pause the audio from other scripts. This Audio Manager is written in C# and if you use unity-script you have to convert this into unity script first. In this tutorial, we gonna create an audio manager which contains 7 methods. 1.Play 2.Pause 3.Unpause 4.Stop 5.FadeIn 6.FadeOut 7.lower volume for a duration First, we need a Custom class which contains some strings, floats, bools and an audio clip. This class is not derived from unity mono behavior so we should add [System.Serializable] to mak