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Showing posts from March, 2019

mini mouse for laptop - Technoob Technology

When it comes to a laptop it's really challenging to find a perfect mouse which is very mobile while giving a good performance. Even in the market most of the high dpi mouse is developed for desktop computers. As it is a huge problem for laptop users to find a good mouse we searched for the top 3 mini mouses which are specially developed for laptops in the market and collected pros and cons of each mouse. 01 Logitech M187 This is a wireless mouse which makes it more mobile. M187 has a sleek smooth design and it has an extra small design which makes it pocket ready. When it comes to performance, this is developed by Logitech. That's enough to understand how powerful this mouse is. This mouse weighs 52 grams while the receiver weighs only 1.8 grams.  It has an optical sensor with 1000dpi sensor resolution. The mouse contains a 2.4GHz advanced wireless connectivity.  It is powered with a 1 AAA type battery and a single battery can power up this handy mouse around

How to make an Event-System for unity - Technoob Technology

First, What is an Event-System? An Event-System is a collection of scripts we use to send messages between game objects without linking them through the Unity inspector. The best use of this is when you want to connect a game object of the scene to a prefab. Unity Engine doesn't allow us to do that through the inspector and the best way to get this done is by using an Event-System. What if you have 50 enemies in the game and you want to notify them all when the player dies. Without an Event-System we have to connect all the enemies to a manager or some kind of a script to do that... Think about having an array of 50 enemies. This can be solved easily using an Event-System. We will do a basic example of using this event system in the end of the article. Well, now we know the advantages of using an Event-System. Lets start coding our own simple Event-System. First we have to get an idea on how this works. First, a script in the scene raises an event using a static method o